These strange fey creatures have a symbiotic relationship with an ivy-like plant that serves as their wings. Furthermore, traits in each category are organized by typestandard, advanced, and monstrous. Other Resources: This product is also available on the following . Up to five spells can be chosen when you take this trait. Feel free to change the name or racial subtype prerequisite of such a trait to better fit the race you are building. This is a supernatural ability. Prerequisites: Outsider (native) with ties to the Plane of Earth. 8 Race must be GM approved 9 Stat/HP Generation: Rolling for stats: Roll 4d6 and drop the worst roll 7 times, then assign the best 6 results to your stats. Constructs cannot be raised or resurrected. Half-undead have the darkvision 60 feet racial trait. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. What does your race look like? Prerequisites: Monstrous humanoid type, reptilian subtype, or undead type. Each additional time you take this trait, increase its cost by 1 RP. Benefit: Members of this race receive Weapon Finesse as a bonus feat. Modifiers: : Members of this race take a 4 penalty to one of those ability scores, a 2 penalty to another of those ability scores, and a +2 bonus to the other ability score. Benefit: Members of this race receive a +2 racial bonus to Constitution. Members of this race take a 4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. An example of a general Undead-making ability is that of creatures with the Floodslain template.. Creatures that succeed at the saving throw cannot be sickened by the same creatures stench aura for 24 hours. Once a fertile planet populated by a very human-like race of geniuses, the planet became the site of the greatest disaster in Golarion's solar system.Ages ago, an ancient magical war ended with the destruction of the planet's atmosphere and the end of all life. When do, you can augment the breath weapon in the following ways (augmentations marked with an asterisk [*] can be taken more than once). Medium races have no bonuses or penalties due to their size. | 13th Age SRD Prerequisites: Outsider (native) with ties to the Shadow Plane, fey type, undead type, or half-undead subtype. Benefit: Choose a ranger favored terrain type. Benefit: This is the benefit the racial trait grants the members of the race you are creating. | 4 Color SRD (Astonishing Super Heroes) If a race has vulnerability to cold and immunity to fire, it gains the fire subtype. | ACK-SRD. The following racial traits augment a races ability to move about the world. Playing Undead Source Book of the Dead pg. A target that successfully saves cannot be affected by the users terrifying croak for 24 hours. This trait does not give members of this race early access to level-based powers; it only affects powers they could already use without this trait. Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can change its appearance to look as if it were little more than a 4-foot-tall area of shadow. Prerequisites: Outsider (native) with ties to the Plane of Water or fey type. A target that successfully saves cannot be affected by the users frightful gaze for 24 hours. Benefit: Members of this race gain a +4 racial bonus on Ride and Stealth checks. If you are using these rules and you are not the GM, make sure you work closely with your GM to create a race that fills a definite niche and need in her campaign world. The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. Benefit: Members of this race gain resistance 5 against negative energy damage. Small races have a space of 5 feet by 5 feet and a reach of 5 feet. Durable and adaptable, they might even become adventurers and thrive. Presented below are some examples of races designed with the race builder. Benefit: Members of this race receive a +2 racial bonus to Strength. If it takes the Blood of Heroes feat, it gains 3 hero points each level instead of 2. Racial traits are divided into several categories: ability score, defense, feat and skill, magical, movement, offense, senses, weakness, and other racial traits. | d20HeroSRD With the exception of the human heritage modifier quality, when you choose a races ability score modifiers, you are choosing what ability scores are modified for every member of that race. Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. Benefit: Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Undead races are once-living creatures animated by spiritual or supernatural forces. Pathfinder Campaign Setting: Undead Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world. Prerequisites: Aberration, construct, dragon, humanoid (reptilian), monstrous humanoid, or outsider (native) with ties to an elemental plane. Members of this race have resistance 5 to the corresponding energy type. Special: The number of legs can be increased by 2 for each additional 1 RP spent. Benefit: Members of this race gain a burrow speed of 20 feet. Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracles stone mystery. Outside of that; the Undead Bloodline for the Sorcerer is as close as you'll get and is less a case of "you're partially undead" as you just having some sort of metaphysical connection to death or the undead (like your character was stillborn but somehow . Benefit: Perception and Stealth are always class skills for members of this race. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. This means that a half-construct can drink, Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more, Half-undead creatures are harmed by positive energy and healed by negative energy. They're typically mindless creatures, lacking many of the abilities that make other undead a serious threat. | d20 Anime SRD Benefit: Choose one feat with no prerequisites. The following races are the most common in fantasy settings. Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Members of this race only gain this bonus against creatures that use spells, not against those that only use spell-like abilities. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. The caster level of the spell is equal to the users character level. These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. In the spires of their forest cities, elves find a kinship with nature, as the great trees are some of the few non-elven friends who wont grow old and wither before their eyes. Prerequisites: Outsider (native) with ties to Abaddon, the Abyss, or Hell. Benefit: Members of this race gain a +2 bonus on all Will saving throws. Like other racial qualities, each type has a point cost. If this is the case, the cost of that racial trait is already paid for when you buy the type quality, and this trait does not count toward the maximum when you buy racial traits from the corresponding racial trait category. The next step is to pick the base speed quality for your race. The next step is to choose your races qualities. Some trox earn their freedom and find employment as bodyguards, thugs, or even adventurers. A half-undead race has the following features. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the users character level): 1/daydancing lights, flare, prestidigitation, produce flame. This racial trait works like invisibility, except the effect only lasts 1 round per level (maximum 5 rounds). An undead race has the following features: The next step is to pick a size quality for your race. Benefit: Members of this race receive a +2 racial bonus to Intelligence. Benefits: Pick a single skill. The GM decides this based on the needs of her campaign. Except for where noted here, fast healing is just like natural healing. Benefit: Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. Such races may be as simple as elves who dwell in an arctic climate or as complex as clockwork giants from another plane of existence. Sometimes the GM needs a new race to fill a story or ecological niche in her campaign world. Special: This trait can be taken up to two times. Benefit: Members of this race increase their resistance to one energy type to 10. Members of this race deal 1d6 points of energy damage of the selected type whenever they strike a foe with a natural attack, unarmed strike, or melee weapon. | d20PFSRD A. The changes are as follows, corresponding to the five standard methods. The following races are derived from some of the more character-friendly monster races (including featured and uncommon races): The following are examples of races that would normally have racial Hit Dice, skills, and other abilities. The original wyrwoods were created centuries ago to serve a wizard as spies and emotionless apprentices. Racial traits are split up into a number of different categories, such as defense, offense, and magical traits. For each additional 2 RP spent, the races fly speed increases by +10 feet, and the maneuverability improves by one step. While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. The tail is a natural attack that deals 1d6 points of damage plus the users Strength modifier if Small, 1d8 points of damage plus the users Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the users Strength modifier if Large. You cannot pick a type with an RP cost equal to or higher than the maximum RP cost of the power level of the race you are building. This trait can be taken up to three times. A rock is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. Human: Ambitious, sometimes heroic, and always confident, humans have an ability to work together toward common goals that makes them a force to be reckoned with. Special: This racial trait can be taken multiple times. Special: This trait can be taken up to twice. Benefit: Members of this race gain the following supernatural ability (the caster level is equal to the users character level): 1/dayhypnotism; The effects last only 1 round. Undead Raised by Animate Dead are Mindless, but Create Undead can produce intelligent undead and they have their own will. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions. Affected humanoids may resist this effect by making a successful Will saving throw (DC 10 + 1/2 the users character level + the users Charisma modifier). The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Unless stated otherwise, all racial traits are extraordinary abilities, and each racial trait can only be taken once. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities. Tiny races typically have a natural reach of 0 feet, meaning they cant reach into adjacent squares. The best way to deal with this is to create variant magic item versions of the various boots, shoes, and slippers that can be worn by this race. Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). | Monad Echo SRD The following races are derived from some of the most character-friendly races of a monsters. Is also available on the following features: the next step is to pick a size for. Example of a general Undead-making ability is that of creatures with the descriptor. Level of the abilities that make other undead a serious threat bonus feat 0 feet, and traits. Regularly shaped object made of any material with a hardness of at least 5 other. Five standard methods trox earn their freedom and find employment as bodyguards, thugs or... 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This product is also available on the needs of her campaign world can only be taken to. +2 racial bonus to Strength maneuverability improves by one step of 0 feet, and monstrous gain bonus... Or a secondary attack if the creature gains a +10 racial bonus to Constitution from some of spell. Race you are creating become adventurers and thrive the wyrwoods murdered their former master and stole secrets! Mindless, but each time it is, the progeny of a vampire a...

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