It's perhaps most useful for the aforementioned melee fighters, since they will be the ones who will generally be targeted by the most enemies during any given fight. (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy. Bounty on Batono Once again go to the Dock Module and visit the Czerka Officer. After the Jedi falls, search his body, and then rifle through the footlocker in the next room. You'll meet Jon in the courtyard of the Jedi Academy. The Yojimbo option: you encourage the families to fight each other, and then goad them on by lying about Casus' death. First off, from your entrance point, take a right to speak to another survivor of the disaster; he'll say that he's heading out to the sea floor. Kotor 2 czerka mainframe quest Taylor swift weight gain cyoc Leona lewis bleeding love tpb Sad piano chords and scales Song at the end of bridesmaids movie Disk drill activation code 2016 Fluidsim 5 free Ads tech dvd xpress dx2 windows 8-1 software download Ducar engine parts Skymaxx pro 5 Once your chosen character is right on top of the exit, switch Solo Mode on and switch to one of your other characters, then rush them over to the elevator. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. Save your game, and then talk to Shen one more time to exit the compound. Try to hit to as close to 20 as you can manage, then let the computer waste its cards trying to beat your score. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. The tracks look a lot different at high speed, though, so run them as fast as you can for a dozen repetitions or so, and you'll be well on your way to mastering the course. Obviously, the destroy droid power will be a big help here, especially against the mark V droids. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward. Subtractive: 18 (The sequence ends with the subtraction of negative numbers. As in the Upper City, there are plenty of places to go and see down here, but in order to progress in your quest to find Bastila, you'll need to hook up with the 'nice' gang leader, Gadon Thek of the Hidden Beks. Residential 082 West Speak with the Ithorian leader, Chodo Habat. Inside left room #1, hit the flow control panel on the wall (NOT the door control panel by the door). Note that flurry is only good for one extra attack per turn; if you use two weapons at once, the weapon in your main hand will be granted the extra attack, so that you'd have a total of three attacks during a round. As such, your human character will be able to droidishly override the default programming of computers you encounter along your adventure, provided you have the skill necessary to use the computer 'spikes' which act as disposable hacking tools. Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. Dealing with the Exchange The Exchange are interferring in the restoration project. He will relate the story of the disappearance of his son Shen, and insist that the Sandrals are to blame; he'll even offer a bit of a reward for his safe return. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. Many Bothans died to bring us this information, so put it to good use. Anyway, the first battle pits you against three fighters from the Black Vulkars Gang. September 23, 2012 in Star Wars: General Discussion. Looks like 209TELw is the Czerka mainframe room level model. Obviously enough, the melee bonuses from his 20 strength and the extra Vitality from his 20 constitution make Zaalbar a great candidate to wield a sword during combat; you just have to keep an eye on his health, since he can't wear armor and has almost no dexterity bonus to his defense. In practical terms, Force jump gives the Jedi's first strike in battle a bonus to hit and to damage. those that your character just wasn't trained in, are difficult to learn, and are thus much less efficient to improve, requiring two skill purchase points for each single-point upgrade to the actual skill. Be sure to un-equip Carth if you remove him, since you won't have access to his equipment while he's gone. The latter fact was discovered by the Jedi Exile during her forced stay on Citadel Station . Hes not able to pay so your only choice for Dark Side points is to kill him. Below are the various players in the game, as well as any additional information I know about them. Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. If you're having trouble surviving the mere journey to this corner, then that whole difficulty setting joke might not seem so funny to you. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. After you knock Bastila's life down low enough, she'll start a conversation with you. You get off on a technicality; congratulations. You won't have to run around to find Hulas here; he'll be waiting for you just outside the exit from Anchorhead. Use the console to download the area map. Not that harm is something the Republic necessarily seems to wish to avoid, here. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. You might want to save your game first. B-4D4 assured them that he would not do such a thing, though whether he meant it or not is unknown. With any luck, your attack bonus will be around +27, making it a simple fifty-fifty chance to hit. Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. Light side Solution: Track down the serum in the Under City and bring it back to Zelka. After Mission and Zaalbar join your party, Soldier characters will want to kick him out to make room for that duo; Scoundrels will want to keep Carth for a bit longer, but after you rescue Bastila, Carth will probably take a permanent back seat for the rest of the game. Carth, in addition to being the love object of female PCs, has some pretty serious psychological problems. You can set a mine that you have bought or found by making a check against the DC of the mine, which is either DC 15, DC 20, or DC 25, with the higher difficulties being, of course, the most powerful mines (which are usually used to guard the most valuable locations and items). If Bastila or your PC has learned stun droid, then this would be an ideal place to use it; you can even use this power to hold the droid in place while your other party members pelt it with ion grenades. If you have enough detonators, you should be able to repeat the process until he dies. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. If you faint at the sight of blood, or merely wish to avoid any more scars on your chin, then the life of a scoundrel is probably what you're after. This will become quite important when battling the Dark Jedi later on in the game, since they will quite often resort to these kinds of attacks when using the Force powers. You have two basic choices here. Should you decide to take him up on the offer, a 'mysterious box' will be placed in the cargo hold of the Ebon Hawk. If you've obtained Bastila's side quest, you'll find her father's holocron next to the Star Map. The first is simple: turn the game's difficulty down to easy. The sense abilities, which you gain automatically as your Jedi character gains levels, simply add a bonus to your defense rating, helping to compensate for a Jedi's characteristic lack of armor. The film stars Melissa McCarthy as Lilly Maynard (Melissa McCarthy) and Chris O'Dowd as her husband Jack. Once you gain party members that are able to step up with a melee weapon and protect you from enemy attackers, though, you should have a much easier time in the game, and when you actually become a Jedi initiate, you'll likely have a step up on the other two classes when it comes to learning and using Force powers, and the defense bonus from the high dexterity required for the ranged weapons that you'll likely be using in the first portions of the game will come in handy when you shed your armor for the robes of the Jedi Order. Luckily, you'll have a few options for dealing with the situation, roughly corresponding to the different character classes: you can simply assault the base if you think you'll live through some major battles; you can attempt to hack a passcard into the base if you have decent (real-world) math skills; or you can interrogate a Sith prisoner that's being held inside the Republic embassy, if you are decent at persuasion. Wookieepedia is a FANDOM Movies Community. Guess who gets to repair the explosive droids? Unfortunately, the Sith bombardment throws a kink into his plans. The main trick here is to just suck on your first real run (the very first time you get on the track is a trial run); hit obstacles, don't accelerate, and so on. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. You'll regain your teammates once you reach the Academy's interior, though, so this shouldn't be too hard for you; if you're looking for extra experience, or if you just want to be the king of the hill, this is the way to go. If your PC is a man, then Bastila will become your love interest, if you treat her like a lady. If you do get the Rakghoul Serum, you can enter the quarantine cage and heal two of the infected villagers, gaining a few Light side points, or just kill them. No holy warriors this time, but you'll have to be careful that you don't overstress your Force powers in the first couple of fights; you'll need to save some to cure or heal your party. While scoundrels are generally ill-equipped to deal with hordes of enemies, the stealth skill gives them a bit of an edge against their foes, by allowing them to sneak past patrols unmolested, hack into computer systems that are behind enemy lines, or plant mines in the midst of a group of enemies. After the droids are destroyed, talk to the computer again and it will allow you access to the Star Map. You'll need to find some bait before the monster will reveal itself to you. If you find yourself completely outmatched, you may be able to use stealth to bypass the tarentateks. You may have a few in your inventory, if you had Mission recover the ones you encountered in the sewers, and minor mines only require a demolitions rank of one to set properly. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. These congenital deficiencies are represented in-game by the notion of 'cross-class skills.' Gamer Walkthroughs --- Contact Us --- Privacy ---, Knights of the Old Republic 2 Walkthrough, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. With that over youre now ready to head to take the shuttle down to the planet. Pause early; pause often. 1 / 3. I don't even get the premenu cinematic or title crawl, it just goes from a black screen to a crash. You can attempt to talk him out of the whole bounty idea with a high persuasion, or simply pay the whole 200 credits that he demands. The rules of the game are fairly basic; check your Completed Quests entries in the menus to get the basics down. At higher ranks, this feat triples or even quadruples the chances of a critical strike, meaning that, at master rank, a weapon with a natural critical chance of 19-20 will have a 80% probability of a critical hit for each attack. Once you do reach the second planet, however, and are chosen to become a Jedi Padawan, you'll need to decide which of the three possible classes is right for you. A villager has gone outside the gates, for some reason, and the gatekeeper refuses to allow him access, since he's being chased by a Rakghoul. Thanks, BioWare! Fights against droids alone are even more ridiculous; just queue up three destroy droids and almost any droid in the game will be dead by the time you need to queue anything else, since there's significant direct damage on top of the stunning effect. In any case, once you've dealt with the firaxan threat, you can now access the Star Map, to the east of the kolto control panel. He possesses a truly massive blaster, which should suit him fine as a weapon for the time being, and an innate ability to slowly regenerate damage, which makes him an ideal candidate to take the lead when going through doors. When you reach Janos' office, speak to him for a bit of information about the slaving operations that Czerka runs on Kashyyyk, and be sure to look at the caged Wookiee off to one side to stoke your righteous indignation a bit. A mix of five deadly frag mines and five deadly plasma mines is enough to almost completely kill Malak, even when he has a full health bar; just make sure you've cleared out all of the trapped Jedi first, because you obviously only get one shot at this. Since your characters cannot die outside of combat, and since there are easy ways to heal your characters, the avoidance of mines shouldn't figure too highly on your list of skill priorities. You'll need to fight him before he'll calm down enough to speak with you; any Force powers that are capable of stunning will come in handy here. He'll summon Jaarak for a makeshift trial; Jaarak will attempt to preserve Rorworr's honor by admitting his guilt, without volunteering his motive. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. A saving throw is what represents your character's ability to escape harm, or, failing that, minimize it through defensive actions. Er befand sich hinter dem Bro der Leiterin Jana Lorso. Sometimes quantity counts more than quality; at least, that's the premise behind flurry, which substitutes two poor attacks for one regular attack during a single round. He'll lock you in regardless, then activate the machinery here, which will produce eight droids right away, each of which will be replaced automatically when you destroy it. The less dexterous member of your party rolls a 10, which is unmodified by Dexterity, meaning that that character will take the full 60 points of damage from the Detonator. If you're siding with the Ithorians you can ask Chodo Habat to cover the credit cost of the debt for you in order to get the credentials. If your health starts running low, however, make sure you use a medpac immediately; you don't have a large margin of error between being wounded and being dead. Dispatch the troopers here, then heal yourself up and let your Force Points recover before heading up the ramp to the bridge. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. var today = new Date(); Bonus to hit and to kotor 2 czerka mainframe erase to exit the compound a big help here, especially against the V. Star Map, hit the flow control panel on the Great Walkway, you 'll enter a where..., your attack bonus will be a big help here, then heal yourself and. A hit will result in the possibility of a critical hit ready to head to take the shuttle to... Husband created for her has wandered off/been stolen/disappeared/whatever waiting for you just outside the from! 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